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Thread Statistics | Show CCP posts - 53 post(s) |
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CCP RedDawn
C C P C C P Alliance
333
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Posted - 2013.05.29 17:18:00 -
[1] - Quote
In related news we've made the following changes:
Introduced the Polymorphic Shield Utility Subsystem to difficulty tier 3. Removed the Secondary Vector Utility Subsystem from difficulty tier 3. Lowered the Coherence of the Anti-Virus Suppressors in difficulty tier 3. Lowered the Virus Strength stat bonus on all the Tech I exploration frigates from +10 to + 5. Given all the the Tech II exploration frigates a +10 Virus Strength stat bonus. Fixed an issue where some containers in exploration dungeons where still overlapping.
We are still in the process of balancing the hacking and scattering mechanics but please keep your eyes on Singularity as it get's updated and keep the feedback coming.
Cheers! CCP RedDawn
Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
333
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Posted - 2013.05.29 17:53:00 -
[2] - Quote
In response to the above questions since my post.
When "tier" is used it means the difficulty level of the loot containers and it ranges from 1 to 4. (Easy to Hard) Also, we're going to be looking at the Tech III bonuses soon. (but not soonGäó) I'll post more when things change.
Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
333
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Posted - 2013.05.29 18:07:00 -
[3] - Quote
Nar Tha wrote:I think the coherence bonuses from rigs are not working.
This might be because you are encountering a known issue where the descriptions are misleading. So the following happens below:
The Memetic Algorithm Bank rig has a description: "This ship modification is designed to increase the efficiency of a ship's hacking modules."
This is correct as it only affects the hacking (Data) Analyzers, not the Relic Analyzers but it should display: "This ship modification is designed to increase the efficiency of a ship's Data modules."
The Emission Scope Sharpener has the description: "This ship modification is designed to increase the efficiency of a ship's analyzer modules."
This is incorrect as it only affects the Relic Analyzers and should be: "This ship modification is designed to increase the efficiency of a ship's Relic modules."
This should be fixed before release. Hope this helps. Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
334
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Posted - 2013.05.29 19:12:00 -
[4] - Quote
Rengerel en Distel wrote:Should we be bug reporting the sites that still spawn rats on failed hacks, or are you guys just working down a list to remove them?
No need for bug reports for this right now. We are in the process of fixing all of these containers and it should be finished soon, but please hold off on the reports about the rats.
Thanks! Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
335
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Posted - 2013.05.30 15:20:00 -
[5] - Quote
Hello again.
Here are some more changes which will be on Singularity within the next few updates:
Anti-Virus Suppressors now have a Coherency of 60. (Previously 80) Anti-Virus Suppressors now have a Strength of 15. (Previously 20) Anti-Virus Suppressors now have a suppression rate of 15. (Previously 20) Anti-Virus Suppressors are no longer in the tier 3 difficulty. They only appear in tier 4 now. Restoration Nodes can now be found in the tier 3 difficulty. The Tech III Emergent Locus Analyzer electronic subsystems now have a +10 Virus Strength bonus.
Hack safe. CCP RedDawn Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
339
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Posted - 2013.05.31 17:45:00 -
[6] - Quote
Some more updates:
I've lowered the Coherence of all the Defensive Software in the first two difficulty tiers so it should be a lot easier now. I have however, upped the Coherence of the Core a little bit in the first two tiers as it was slightly too easy.
I've also just finished a small tutorial video for the new hacking mechanic which should be viewable soon.
Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
339
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Posted - 2013.06.03 13:44:00 -
[7] - Quote
Degin'eth wrote:I tried submitting this bug through the in-game interface. Got an error:
Data Site named "Digital Compund" is actually a combat site even though it shows as a Data Site in the scan window.
Yup there is a small problem with the bug report site which is currently getting worked on. I'll let the relevant team know about this issue.
Thanks, CCP RedDawn Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
339
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Posted - 2013.06.03 17:06:00 -
[8] - Quote
Gris X wrote:CCP Bayesian wrote:Tim Ryder, we'd like to try to make it work for everyone so if you could suggest some changes that might improve your ability to see these things well enough to interact with them we'll definitely try to improve things. I am color blind. Do not use colors like yellow and green together as different state. blue and either yellow/green is better. Thanks
Hi Gris X,
This is part of the feedback we have already received and we are working on making these icons more distinctive, both in shape and colour for an update soon after Odyssey.
Hopefully this will alleviate any issues that you have been encountering.
Thanks, CCP RedDawn Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
345
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Posted - 2013.06.20 12:35:00 -
[9] - Quote
In todays Tranquility update we have introduced new icons for the main scatter containers.
A filled diamond indicates that the container still holds loot. A filled diamond with brackets around it indicates that it is currently being hacked by yourself or another player. An empty diamond indicates that there is no more loot held within the container.
Also, we now have a fix in-house for the cherry picking / sites not despawning issue which will be introduced in the next few days. (Hopefully tomorrow) This fix is in the form of a site despawn timer that initiates upon the first successful hack of a container within a site.
All the best, CCP RedDawn Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
349
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Posted - 2013.06.25 13:24:00 -
[10] - Quote
Colonel Sponz wrote:The first time I tried hacking (in the profession missions) I was so close to the can that I missed the "spew" and wondered how I was to get the loot to finish the mission! The fact that the mission wording hasn't been changed to take account of the new mechanic didn't help either. Fortunately for me I was aware of the new mini-game because I read the forums but I wonder what new players make of it when there are no clues/hints of what to do.
Yup, this is a known issue. We will be fixing up the mission descriptions to incorporate these new mechanics soon. Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
354
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Posted - 2013.08.21 14:53:00 -
[11] - Quote
Hi all.
Some info about Hacking and Exploration for you.
First off, we've been quiet in these threads due to the summer holidays. Apologies for that. Also, Team Prototyping Rocks and Team Pony Express have merged to create a new team called Team Kuromaku.
We are currently in the process of meetings regarding the new hacking feature and we are pushing for further iteration. So I can't give you an definite yes/no to further iteration as of yet, but it's something that we would very much like to improve upon.
Like all development, it all depends on priority. Team Kuromaku |
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